The advantage of using packed buffers is that it is more efficient for the GPU to render, since all of the information needed to render is located within the same block of memory. The drawback of packed buffer is that it would be difficult and slower to update if you are using dynamic data.
“OnsurfaceCreated” is called every time the drawing surface is created. This can happen when the application starts or when it becomes active after being sent to the background or when the orientation changes. After a context loss, all these events are triggered, so every asset will be lost and have to be recreated. All assets and application objects should be recreated at this place.
In Blender to manipulate objects, when you push “space” tab it will open a menu bar, from there, you can select the object of whatever size you want as a sphere, cube, etc. You can do many activities like add, delete, move, scale and even rotating the objects, once you select an object.
- What is one thing about your favorite game you would change to make it better? …
- Have you ever managed a team before? …
- Who in your opinion is the best game designer in the industry today? …
- Apart from character and setting, what is the other main element of storytelling?
Game Design Interview Tips for beginners
5. Describe Your Daily Routine As A Game Designer?
Your interviewer wants to know the daily tasks that you would perform if you are given this role. Give them a very organized schedule from the first activity until the last one.
Sample Answer
“Upon arrive to my office, I would first check emails and voice mails to know whether there is any new client that needs our services. If yes I would respond to them and start preparing my to do list for that day. I then meet with all my team that is script writers, quality assurance guy, and other team members. We would then continue working on a project we started the previous day. This time, we are getting a lot of updates from our developer department pertaining the project”
game design interview questions
In Blender to manipulate objects, when you push “space” tab it will open a menu bar, from there, you can select the object of whatever size you want as a sphere, cube, etc. You can do many activities like add, delete, move, scale and even rotating the objects, once you select an object.
“OnsurfaceCreated” is called every time the drawing surface is created. This can happen when the application starts or when it becomes active after being sent to the background or when the orientation changes. After a context loss, all these events are triggered, so every asset will be lost and have to be recreated. All assets and application objects should be recreated at this place.
The advantage of using packed buffers is that it is more efficient for the GPU to render, since all of the information needed to render is located within the same block of memory. The drawback of packed buffer is that it would be difficult and slower to update if you are using dynamic data.
17. How Would You Market Your Game?
The interviewer wants to know what you would do to make your game be noticed by as many users as possible. Talk about the game marketing strategies you would put into place
Sample Answer
“As a game designer, I would love to see my game having as many users as possible. That will mean that my game is interesting. To ensure that I get the many users, I would promote the project using videos and trailers. Secondly, I would start generating hype about the whole game as early as possible to get everyone eager to play the game. I would also use the social medial to advertise it. With those ways, I would get my game noticed.”